MY PROJECTS
Here, you’ll find an overview of the projects I’ve worked on recently. Click on any project to learn more and try it out on my itch.io profile.
This is a Unreal Engine 5 project with a self-made Game Asset.
I created the model of the Head in blender and the textures in Substance Painter 3D.
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Unreal Engine
Blender
Substance 3D
3D Asset
Study project
Goblin Head
This is a VR project developed for the Meta Quest 2 using the Unity XR Plugin.
The 3D models were created in Cinema 4D. The project is designed to teach users how to assemble a PC and understand the functions of its components in an interactive and playful way.
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Unity
Cinema 4D
VR Game
Study project
PC Building Simulator VR
This is a prototype of a 2D point-and-click educational game.
The sprites were designed in Photoshop, and the game was developed in Unity using visual scripting.
A Windows build is available for download.
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Unity
Photoshop
2D Point & Click
Study project
A Female Perspecive
This is a Dark Souls 3 low-poly diorama of Yhorm's boss arena.
The 3D models were created in Cinema 4D and refined in Blender.
The scene was built in Unity and is available as a WebGL and Windows build on my Itch.io page.
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Unity
Cinema 4D
Substance 3D
3D Asset
Study project
Dark Souls 3 Diorama
This project was created during a 48-hour game jam by a team of four.
It was developed using the Unity engine.
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Unity
Game
Study project
The BBD Apocalypse
This is a level design project created in Unity by a team of two as part of my studies.
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Unity
3D Level
Study project
Chichén Itzá
This project is a Unity AR application featuring 3D models of exhibits created in Blender and textured in Substance 3D Painter.
The Android AR app was developed using the Vuforia SDK.
more infos
Unity
Blender
Substance 3D
Android AR
Study project
Nautica AR
This is a small photogrammetry project created by myself.
I developed a Unity URP Project to showcase it on the web.
The main goal of this project was to create a realistic render in Blender.
more infos
Unity
Blender
Substance 3D
Web Build
Blender Rendering