WELCOME
As a Game Developer and 3D Artist, I love bringing my own worlds to life. Creating imaginative 3D models, innovative gameplay mechanics, and technical solutions is part of my daily work. In my studies, Visualization in Digital Media at Ansbach University of Applied Sciences, I combine creativity and technology.
On this page, you’ll discover both university and personal projects of mine. If something catches your eye, feel free to reach out. Together, we might create unique worlds!
This is a Unreal Engine 5 project with a self-made Game Asset.
I created the model of the Head in blender and the textures in Substance Painter 3D.
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Unreal Engine
Blender
Substance 3D
3D Asset
Study project
Goblin Head
This is a Dark Souls 3 low-poly diorama of Yhorm's boss arena.
The 3D models were created in Cinema 4D and refined in Blender.
The scene was built in Unity and is available as a WebGL and Windows build on my Itch.io page.
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Unity
Cinema 4D
Substance 3D
3D Asset
Study project
Dark Souls 3 Diorama
This is a VR project developed for the Meta Quest 2 using the Unity XR Plugin.
The 3D models were created in Cinema 4D. The project is designed to teach users how to assemble a PC and understand the functions of its components in an interactive and playful way.
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Unity
Cinema 4D
VR Game
Study project
VR PC Building Simulator
This is a level design project created in Unity by a team of two as part of my studies.
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Unity
3D Level
Study project
Chichén Itzá
This project is a Unity AR application featuring 3D models of exhibits created in Blender and textured in Substance 3D Painter.
The Android AR app was developed using the Vuforia SDK.
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Unity
Blender
Substance 3D
Andoid AR
Study project
Nautica AR
Tools I use
- Unity C# / Visual Script
- Unreal Engine
- Blender
- Cinema 4D
- Photoshop
- Substance 3D Painter