WELCOME

As a Game Developer and 3D Artist, I love bringing my own worlds to life. Creating imaginative 3D models, innovative gameplay mechanics, and technical solutions is part of my daily work. In my studies, Visualization in Digital Media at Ansbach University of Applied Sciences, I combine creativity and technology.
On this page, you’ll discover both university and personal projects of mine. If something catches your eye, feel free to reach out. Together, we might create unique worlds!

This is a Unreal Engine 5 project with a self-made Game Asset. I created the model of the Head in blender and the textures in Substance Painter 3D.
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Unreal Engine

Blender
Substance 3D

3D Asset
Study project

Goblin Head
This is a Dark Souls 3 low-poly diorama of Yhorm's boss arena. The 3D models were created in Cinema 4D and refined in Blender. The scene was built in Unity and is available as a WebGL and Windows build on my Itch.io page.
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Unity

Cinema 4D
Substance 3D

3D Asset
Study project

Dark Souls 3 Diorama
This is a VR project developed for the Meta Quest 2 using the Unity XR Plugin. The 3D models were created in Cinema 4D. The project is designed to teach users how to assemble a PC and understand the functions of its components in an interactive and playful way.
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Unity
Cinema 4D

VR Game

Study project

VR PC Building Simulator
This is a level design project created in Unity by a team of two as part of my studies.
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Unity

3D Level
Study project

Chichén Itzá
This project is a Unity AR application featuring 3D models of exhibits created in Blender and textured in Substance 3D Painter. The Android AR app was developed using the Vuforia SDK.
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Unity

Blender
Substance 3D

Andoid AR

Study project

Nautica AR

Tools I use

  • Unity C# / Visual Script
  • Unreal Engine
  • Blender
  • Cinema 4D
  • Photoshop
  • Substance 3D Painter
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